Add a custom image above the tablist on your server.
The banner is server bound and can't be changed by sending multiple packets.
The user has to reconnect to update the image.
The banner is url bound since version 3.8.25
Be aware that loading multiple banners can affect the performance of the client. We recommend not to use too many banners in one game session.
The size ratio of the image must be
5:1. The recommended scale is
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Available for LabyMod users with version greater than 3.8.19
It is possible to add a language flag next to the player name in the tablist.
The server can choose which flag to display.
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Available for LabyMod users with version greater than 3.8.18
LabyMod has a cache for the player tab-list. If you want to spawn a NPC, you have to add it to the tab-list to make it visible and remove it again to keep the tab-list clean. With LabyMod you can add the NPC to the tab-list and remove it in the same tick again. The client will remember the information and use it when you spawn the actual Player entity.
Hide a player in the tablist
If the ping is set to -42, then the player is not displayed in the tab list.
In the video you can see that the server removes the NPC-names in the tab-list and then the actual NPC-entities appears. If you try to reproduce this in vanilla Minecraft, you will see that the skins of the NPC's are not loaded after turning around.
Disable the feature
You can disable this feature since LabyMod 3.8.0 using the protocol key
tablist_cache with the following content:
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This feature is enabled by default, it is not necessary to enable it manually! The cache will be cleared when you send this packet! So don't send this packet if you don't want to clear the tablist cache!
Be careful not to accidentally spawn the player in your game mode without using the tab-list, because with LabyMod the player becomes visible anyway.