Change the name of the bone to make the bone face to a given orientation.
Values separated using an underscore (
- The name has to start with
- Target orientation:
- Optional: The name of the group
The camera orientation changes the position of the bone always facing the camera of the player. The north orientation changes the position of the bone always facing north independent of the player rotation.
A bone with orientation can't have animations. Use a parent bone to animate the entire group.
Make sure that the "orientation" bone is always facing north inside blockbench.
Example with camera orientation
Example with north orientation