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Movement Physics


Change the name of the bone to apply physics to it.
Values separated using an underscore (_):

  • The name has to start with physics
  • The percentage of the physics strength (0 to 100)
  • The physics direction on the x and z axis. (xz or zx)
  • The sign of the x and z axis. p for positive, n for negative. (pp, np, pn, nn)
  • The name of the bone. (example)


  • physics_100_xz_nn_test
  • physics_50_zx_np_abc

physics physics


A bone with physics can't have animations. Use a parent bone to animate the entire group.