Economy Display
Info
Available for LabyMod users with version greater than 3.7.4 (LabyMod 4 included)
Overview
It is also possible to display the balance of your economy system. If the user enters a shop or is in a trading situation, you can display the amount of the balance in the top right corner. You can also use this feature in games if you have to collect coins.
The balance update has a smooth transition:
Requirements
- LabyMod API (or use the Protocol without the API)
Example code
public void update() {
updateBalanceDisplay(EnumBalanceType.CASH, true, 20);
updateBalanceDisplay(EnumBalanceType.BANK, true, 10000);
}
/**
* Just send this packet to update the value of the balance or to show/hide it
*/
public void updateBalanceDisplay( Player player, EnumBalanceType type, boolean visible, int balance ) {
JsonObject economyObject = new JsonObject();
JsonObject cashObject = new JsonObject();
// Visibility
cashObject.addProperty( "visible", visible );
// Amount
cashObject.addProperty( "balance", balance );
/*
// Icon (Optional)
cashObject.addProperty( "icon", "<url to image>" );
// Decimal number (Optional)
JsonObject decimalObject = new JsonObject();
decimalObject.addProperty("format", "##.##"); // Decimal format
decimalObject.addProperty("divisor", 100); // The value that divides the balance
cashObject.add( "decimal", decimalObject );
*/
// The display type can be "cash" or "bank".
economyObject.add(type.getKey(), cashObject);
// Send to LabyMod using the API
LabyModProtocol.sendLabyModMessage( player, "economy", economyObject );
}
public enum EnumBalanceType {
CASH("cash"),
BANK("bank");
private final String key;
EnumBalanceType(String key) {
this.key = key;
}
public String getKey() {
return this.key;
}
}