Orientation
Overview
Change the name of the bone to make the bone face to a given orientation.
Values separated using an underscore (_
):
- The name has to start with
orientation
- Target orientation:
camera
ornorth
- Optional: The name of the group
The camera orientation changes the position of the bone always facing the camera of the player. The north orientation changes the position of the bone always facing north independent of the player rotation.
Warning
A bone with orientation can't have animations. Use a parent bone to animate the entire group.
Warning
Make sure that the "orientation" bone is always facing north inside blockbench.
Examples
orientation_camera
orientation_north
orientation_north_name