Skip to content

Orientation

Overview

Change the name of the bone to make the bone face to a given orientation.
Values separated using an underscore (_):

  • The name has to start with orientation
  • Target orientation: camera or north
  • Optional: The name of the group

The camera orientation changes the position of the bone always facing the camera of the player. The north orientation changes the position of the bone always facing north independent of the player rotation.

Warning

A bone with orientation can't have animations. Use a parent bone to animate the entire group.

Warning

Make sure that the "orientation" bone is always facing north inside blockbench.

Examples

  • orientation_camera
  • orientation_north
  • orientation_north_name

Example with camera orientation

colors

Example with north orientation

colors