Movement Physics
Overview
Change the name of the bone to apply physics to it.
Values separated using an underscore (_
):
- The name has to start with
physics
- The percentage of the physics strength (
0
to100
) - The player movement mapped on the x, y and z axis.
f
for forward motiong
for gravity motions
for strafe motionn
for no motion
- The sign of the forward, strafe and gravity motion.
p
for positiven
for negative
- The name of the bone. (
example
)
Movement mapping explained
The parameters fgs
means that:
- the first one
f
(forward motion) is mapped to the x rotation fo the group - the second one
g
(gravity motion) is mapped to the y rotation fo the group - the third one
s
(strafe motion) is mapped to the z rotation fo the group
Forward motion is positive if the player walks forward and negative backwards.
Strafe motion is positive if the player walks to the right and negative to the left
Gravity motion increases when the player is falling down.
Examples
physics_100_fgs_ppp_test
physics_50_fnn_npp_abc
physics_50_nns_ppn_abc1
physics_50_ngn_ppp_abc2
physics_50_ssf_ppp_abc3
npp means that the forward motion is always inverted and the strafe motion is always positive.
Warning
A bone with physics can't have animations. Use a parent bone to animate the entire group.
Warning
The old format physics_50_xz_pp_test
is deprecated and should not be used