Movement Physics
Overview
Change the name of the bone to apply physics to it.
Values separated using an underscore (_):
- The name has to start with
physics - The percentage of the physics strength (
0to100) - The player movement mapped on the x, y and z axis.
ffor forward motiongfor gravity motionsfor strafe motionnfor no motion
- The sign of the forward, strafe and gravity motion.
pfor positivenfor negative
- The name of the bone. (
example)
Movement mapping explained
The parameters fgs means that:
- the first one
f(forward motion) is mapped to the x rotation fo the group - the second one
g(gravity motion) is mapped to the y rotation fo the group - the third one
s(strafe motion) is mapped to the z rotation fo the group
Forward motion is positive if the player walks forward and negative backwards.
Strafe motion is positive if the player walks to the right and negative to the left
Gravity motion increases when the player is falling down.
Examples
physics_100_fgs_ppp_testphysics_50_fnn_npp_abcphysics_50_nns_ppn_abc1physics_50_ngn_ppp_abc2physics_50_ssf_ppp_abc3
npp means that the forward motion is always inverted and the strafe motion is always positive.

Warning
A bone with physics can't have animations. Use a parent bone to animate the entire group.
Warning
The old format physics_50_xz_pp_test is deprecated and should not be used