Layers
Overview
Change the name of the bone to create multiple geometries for each texture or for each player model.
Values separated using an underscore (_):
- The name has to start with
layer - The UUID of the texture without minus characters or just "slim" to filter Alex/Steve skins (Example:
e0d60ceff008453b80eca59572bc92ba,slim) - Optional:
negateto negate the logic - Optional: The name of the bone
Examples with texture id
layer_e0d60ceff008453b80eca59572bc92balayer_95751d9802484508ad2afeda40e3bf56layer_95751d9802484508ad2afeda40e3bf56_namelayer_95751d9802484508ad2afeda40e3bf56_negatelayer_95751d9802484508ad2afeda40e3bf56_negate_name

Examples with Alex/Steve
layer_slimShow this layer if skin model is Alexlayer_slim_negateShow this layer if skin model is Stevelayer_slim_namelayer_slim_negate_name
Examples with right/left hand or pet
layer_rightShow this layer when attached to right hand or pet on right shoulderlayer_right_negateShow this layer when attached to left hand or pet on left shoulderlayer_right_name123layer_right_negate_nameABCwhatever