Layers
Overview
Change the name of the bone to create multiple geometries for each texture or for each player model.
Values separated using an underscore (_):
- The name has to start with layer
- The UUID of the texture without minus characters or just "slim" to filter Alex/Steve skins (Example: e0d60ceff008453b80eca59572bc92ba,slim)
- Optional: negateto negate the logic
- Optional: The name of the bone
Examples with texture id
- layer_e0d60ceff008453b80eca59572bc92ba
- layer_95751d9802484508ad2afeda40e3bf56
- layer_95751d9802484508ad2afeda40e3bf56_name
- layer_95751d9802484508ad2afeda40e3bf56_negate
- layer_95751d9802484508ad2afeda40e3bf56_negate_name

Examples with Alex/Steve
- layer_slimShow this layer if skin model is Alex
- layer_slim_negateShow this layer if skin model is Steve
- layer_slim_name
- layer_slim_negate_name
Examples with right/left hand or pet
- layer_rightShow this layer when attached to right hand or pet on right shoulder
- layer_right_negateShow this layer when attached to left hand or pet on left shoulder
- layer_right_name123
- layer_right_negate_nameABCwhatever