Layers
Overview
Change the name of the bone to create multiple geometries for each texture or for each player model.
Values separated using an underscore (_
):
- The name has to start with
layer
- The UUID of the texture without minus characters or just "slim" to filter Alex/Steve skins (Example:
e0d60ceff008453b80eca59572bc92ba
,slim
) - Optional:
negate
to negate the logic - Optional: The name of the bone
Examples with texture id
layer_e0d60ceff008453b80eca59572bc92ba
layer_95751d9802484508ad2afeda40e3bf56
layer_95751d9802484508ad2afeda40e3bf56_name
layer_95751d9802484508ad2afeda40e3bf56_negate
layer_95751d9802484508ad2afeda40e3bf56_negate_name
Examples with Alex/Steve
layer_slim
Show this layer if skin model is Alexlayer_slim_negate
Show this layer if skin model is Stevelayer_slim_name
layer_slim_negate_name
Examples with right/left hand or pet
layer_right
Show this layer when attached to right hand or pet on right shoulderlayer_right_negate
Show this layer when attached to left hand or pet on left shoulderlayer_right_name123
layer_right_negate_nameABCwhatever